![]() ![]() You know, we know that’s okay, because Kanai’s Cube has a recipe that lets me turn rubies into emeralds but I do it through a Kanai’s cube. Where in Diablo III you could have rubies and emeralds and maybe if you have a lot of rubies, 10 rubies and I had 10 emeralds, maybe I could trade you 10 rubies for 10 emeralds and that would be okay. I think that when you look at Diablo III at launch with the Auction House, it sort of allowed players to get the best items without playing the game and then with Reaper of Souls we made changes to the game, to make everything soulbound and I think that as we think about an online game, it’s nice to make sure that you’re earning the best items, but it also, you want to be part of a greater economy, a greater society and when I think about that problem, an example I like to refer to is gems in Diablo III. ![]() Wyatt: So, I think right now what we’re looking at… Oh! We do have some ideas. ![]() ![]() We’re looking at Diablo II, we’re looking at Diablo III, and we’re trying to figure out if we want to do something like that or something entirely new. So I think I can safely say that socketing will definitely be part of your items, but specifically how we have, you know, do we have gems? Do we have runes? Do we have legendary gems? These are all the things that we are evaluating. We’re currently looking at what itemization should look like.Īs we mentioned yesterday, we definitely know that legendary powers should be part of the itemization, and I think there is another stage to itemization which is: once I have an item that I really like, how can I make that item even better? And to complement that: Is there enough depth to the item system for me to make some good decisions about how to improve that item? For those of you who played the demo, if you haven’t, you still have a few hours to do so but you probably noticed that the inventory was disabled. It’s a great time for us to actually talk about items a little bit. Wyatt: Yeah! So, I can’t speak to runes and runewords specifically, but we are currently looking at itemization. ![]()
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